Thursday, October 17, 2013

ed brenegar - spectacle of the real

all below from : http://edbrenegar.typepad.com/leading_questions/2013/05/the-spectacle-of-the-real.html

people talking at and past one another in a game of leveraging images for social and political influence. 

Politics is a game of deflected attention, a sleight of hand, an allusion to the real that is an illusion. Get the public to focus on what inflames their passions, isolating them into their defensive enclaves, then we can go about the real purpose for which we were elected, to secure the next election and pass legislation that the public would not approve if they really knew. 
The Main Street of DisneyWorld is a simulated image of a typical American small town. Umberto Eco, the Italian novelist and linguist, writes in Travels in Hyperreality 
"The Main Street facades are presented to us as toy houses and invite us to enter them, but their interior is always a disguised supermarket, where you buy obsessively, believing that you are still playing,".
The "news" isn't about the news, but a sensationalization of opinions about the news for the purpose of ratings and increased advertising revenue. 

Blaise Pascal wrote about in the mid-17th century.
Sometimes, when I set to thinking about the various activities of men, the dangers and troubles which they face at Court, or in war, giving rise to so many quarrels and passions, daring and often wicked enterprises and so on, I have often said that the sole cause of man’s unhappiness is that he does not know how to be quiet in his room.
A man wealthy enough for life’s needs would never leave home to go to sea or besiege some fortress if he knew how to stay at home and enjoy it.  Men would never spend so much on a commission in the army if they could bear living in town all their lives, and they only seek after the company and diversion of gambling because they do not enjoy staying at home.  ...
The only good thing for men therefore is to be diverted from thinking of what they are, either by some occupation which takes their mind off it, or by some novel and agreeable passion which keeps them busy, like gambling, hunting, some absorbing show, in short by what is called diversion.
The simulacra of professional sports has permeated the games that children once played, so that now, play is an adult managed hyper-organized simulation of college and professional athletic competitions. No longer do children just play on their own initiative, but are socialized into the developmental system of organized sports, essentially trained to become p 

a consumer culture of diversion and hyper-reality. -