Thursday, May 17, 2012

clay shirky

Ewan McIntosh (@ewanmcintosh)
5/17/12 5:30 AM
Reading Clay Shirky on the relationship between physical space and creativity - Boing

In this video of his talk at PSFK CONFERENCE NYC, Clay Shirky talks about the work of Interactive Telecommunications Program (ITP) at the Tisch School of the Arts at New York University. After working there as an assistant professor for almost ten years, Shirky describes five student projects that he thinks are pushing the creative boundaries - from interface design to how people cluster to build new work. At the end of the talk, the technology thought-leader compares creatives as members of a philharmonic orchestra and wonders if any rules can be drawn from looking at such an ensemble.

use interestingness as a design probe{if it isn't interesting you can't make it}his former student - elizabeth goodman - the reason academics like to talk about play, but not about fun, is because you can make people play
the unfakeable thing 
what does the culture tell us about what the community needs next 
big part - knowing when to stop doing things that don't work anymore (easy to start things - stopping is key) 
1. mud tub - interestingness as design
2. rapid ftr - tool in search of a problem
3. botanicals - combining as a form of making
4. design space to reward serendipity, transparency
5. strings - expanded sense of raw materials
 - an instrument you could get into - itp expands people's sense of what constitutes raw materials - ie: the floor, the walls, the ceiling - the space is a raw material

rule 6
there are no rules for creativity

if you can find someone who is creative and get them to define what they do, then if you do it, you are creative..
the space, the here and now, creates new needs - so changes that creativity

the conversation around creativity goes off the rails when we assume it's a thing
it's the ability to produce valuable novelty - and that question is always up for grabs