Tuesday, February 21, 2012

james paul gee




we run video games in our heads to think...
via
comprehension is grounded in perceptual simulations (of experience) that prepare agents for situated action               -barsalou

everything about the brain says.. you're not going to learn anything unless you choose to.
then our system says everything against that..

kids who are 7 master yugioh
rules written at super phd language..  reading college level
every piece is married to a physical action in the game, and completely
explicated in the movies
lucidly functional
that's the way physicists look at language

can kids mod their curriculum in school?

success today, you have to have grit (passion plus persistance)
no one is putting in 10000 hrs of practice unless they have a passion.

how do we give kids grit.
how do we get them to find a passion.

if you're just giving skill and drill - not doing any better than books in school.

you too can be a star if you want to put in your 10000 hrs of passion.
expertise is not individual.. tied to community.
affinity spaces:












learning is an individual responsibility, but proactively ask for help
collaboration is essential
everyone still a learner

how many of these 10 features are still in school.

question - taking game and putting it into school... not enough freedom
now that we know how this works for learning, can we bring it to school or destroy school as we know it.
gee - we need to break the mold of schooling..
this is where he says learning has to be by choice, and the system says it doesn't matter, doing it anyway.
please make games that break the paradigm,,, don't make trivial pursuit games, et al, that keep the paradigm of school as we now know it ongoing.



dang.. this is from 2009
dang...


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